Repository of Geekness

Librarian of the Internet. Collector of Stories.
http://adamgurri.com
wtfevolution:

"Don’t touch this king crab."
"Sure, evolution."
"Seriously, don’t touch it."
"Yeah, okay, fine."
"I mean it this time."
"Yeah, I can see that."
"No, really. Don’t.”
"I think you’ve made your point."
Photo courtesy of NOAA Okeanos Explorer Program, 2013 Northeast U.S. Canyons Expedition.

wtfevolution:

"Don’t touch this king crab."

"Sure, evolution."

"Seriously, don’t touch it."

"Yeah, okay, fine."

"I mean it this time."

"Yeah, I can see that."

"No, really. Don’t.

"I think you’ve made your point."

Photo courtesy of NOAA Okeanos Explorer Program, 2013 Northeast U.S. Canyons Expedition.

One example of an effective monoculture, albeit within a domain that is almost but not quite Internet-scale, is the home and small business router market. Most on offer today are years out of date in software terms and there is NO upgrade path. Those routers can be taken over remotely and how to do so requires low skill. That they have been taken over does not diminish their usefulness to their owner nor is that takeover visible to their owner. The commandeered routers can be used immediately, which may be the case with an ongoing banking fraud now playing in Brazil, or they can be staged as a weapon for tomorrow, which may describe the worm called TheMoon that is now working its way through such devices. The router situation is as touchy as a gasoline spill in an enclosed shopping mall.

Heartbleed as Metaphor

Have a nice day everyone.

coelasquid:

coelasquid:

Cool little kickstarter that doesn’t seem to be getting a lot of attention;

Grave, “an open-world, surrealist survival horror experience where light is your only weapon in a constantly changing reality.” As it’s described, Grave is a survival horror made with the goal to allow players to explore the world in the way that best suits their own tastes. They have described the elements populating the world as having “multiple ways to interact with them” to allow bold adventurers to run off into the night and face the creatures face to face, and cautious survivalists to hole up in bunkers at night to wait out the monster onslaught. The developers describe their world as Dali-inspired, and explain that it physically transforms overnight to make every day a unique experience. Your character is never equipped with a gun or melee weapon, instead having to rely on flashlights, matches, gasoline, and firecrackers to combat the light and sound-sensitive monsters populating the world. Ripples in the landscape create misplaced patches of city, forest, oasis, or spawn strange artifacts. The story is described as procedural, leaving the player to explore the world to gather clues to what exactly is going on while they forage for supplies to survive.

They’re only about 1/6th of the way to full funding with 19 days left to go, a pledge as low as $10 can get you a copy of the game’s story mode, it could be worth checking out if you like horror games.

Oh wow this kickstarter really started picking up steam! Six days to go and $9000 to raise! They might make it after all!

door:

mdt:

kids0ftheblackhole:

good

LOOK AT ALL THAT THREAT.

Just look at it.

Seems like this worked itself out.

Wish it went this way more often.